Changelog

What’s new in transglot

Every release, fix, and new feature — from the translation editor and Claude-powered AI translation to the glossary, Translation QA, and the developer platform.

0

Releases documented

0

Native file formats shipped

v4.6

Latest release

Release history

Newest first. Every change is tagged New, Improved, or Fixed, so you can see exactly what moved in the editor, AI translation, the glossary, QA, and the developer platform.

NewTwo native game-engine codecs ship. Unity Localization’s String Table CSV — the wide, multi-locale sheet its CSV extension exports — imports and exports directly, selecting the locale column per pull. Unreal Engine’s Portable Object (.po), the format the Localization Dashboard exports, round-trips keyed the way Unreal keys strings: the identity rides msgctxt and the source string rides msgid, so re-import maps to the right key instead of the source text. Godot’s gettext .po still works too. That brings native file formats to 20.

Go deeper

Read more about the features shipping above.

Product

The translation editor, Claude-powered AI translation, the in-context editor, the glossary, and Translation QA — in detail.

Developer platform

A REST API, project access tokens, publishable keys, signed webhooks across 10 events with delivery logs and redelivery, a CLI, a GitHub Action, and an MCP server for AI agents.

Pricing

Free, Indie, Team, Business, and Enterprise — and which plan unlocks the in-context editor, the glossary, and Translation QA.

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Get started

Stop hand-editing locale files. Start shipping in every language.

Claude-powered translation, an in-context editor, a glossary and QA workflow, and a CLI, GitHub Action, and REST API — open source, MIT licensed, and self-hostable.